Hunger Clock, Literally

Hunger Clock, Literally is a fast-paced, retro, Spelunky-like platformer where you must eat all the apples in the map. Maps are randomized and are different every time you win or lose.

The game was made in 48 hours for the Ludum Dare 27 Compo using the “10 Seconds” theme. It is made in HTML5 and JavaScript.

There’s many things that I would of fixed and changed had I the time, as explained in my post-mortem, but overall, I am very pleased with the results.

Hunger Clock, Literally

Eating apples will reset your hunger clock back to 10 seconds. Additionally, destroying orange blocks can make you gain a second, while falling on spikes will make you lose a second. You have 3 different power-ups, each with different effects that are consumed on use. You can collect more power-ups by finding them in the orange blocks randomly. More information and instructions are available on the game’s page.

Hunger Clock, Literally - Death

Death Screenshot

Hunger Clock, Literally - Win


Play Game
View Ludum Dare Entry
View Post-mortem

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